Kingdom Hearts ;; Resurection
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Jan 30, 2012, 8:53pm




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Kingdom Hearts ;; Resurection :: Home
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General
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General Board

Come here to talk about anything. Share as many things as you want with them such as your favorite book or stuff on the games.

Moderator: &&Ðяëāmÿ[ðòñò]
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Announcements and Information

This is were you will see countless information and some announcements. The announcements may range from activity checks to banns, the information from the worlds to the types of Heartless, and thats alot of Heartless.

Moderator: &&Ðяëāmÿ[ðòñò]
323on Aug 23, 2008, 10:34am
by &&Ðяëāmÿ[ðòñò]
in The Nobodies [ N/D ]
Character
Twilight Town
Traverse Town
The Radiant Garden
Beast's Castle
Olympus Coliseum
Wonder Land
Deep Jungle
Agrabah
The Land Of Dragons
100 Acre Woods
Pride Lands
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Pride Rock
(1 sub-board)

Where King Simba and Queen Nala live with their family and friends, Pride Rock is the largest rock, or anything, in the Pride Lands. I'ts stoney walls have created small caverns, such as were the bamboo lives or where the lions and lioness sleep. Beware of small cubs running around though, and don't step on them.

Moderator: &&Ðяëāmÿ[ðòñò]
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Alantica
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Undersea Courtyard

A beautiful aquarium courtyard just outside the palace, this is a great place to hang out and get away from every thing. It looks somewhat like you are trapped in a fish tank, but the beauty is real. And if your lucky, you may get to take a small part in the upcoming musicle.

Moderator: &&Ðяëāmÿ[ðòñò]
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Triton's Throne

A large room inside the undersea castle, King Triton's throne is seen in the middle and it is very tall. There are pillars all around the area and the water here is soft flowing, soothing, and smooth.

Moderator: &&Ðяëāmÿ[ðòñò]
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The Shore

A place with many large rocks, it is out by the ocean and is perfect for Ariel to come back and forth from land to see. This is were Ariel first met Prince Eric and lived happily ever after. You can come here to board the ship if you want, unless its in the ocean. Then you'll have to swim to it.

Moderator: &&Ðяëāmÿ[ðòñò]
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Disney Castle
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Gummi Hanger

A bunch of gears here, a lever there, it no wonder that Chip and Dale are so quick and smart. This area helps to show what new worlds lie ahead and also help the two chipmumks to speak with Sora and friends while their on their quest.

Moderator: &&Ðяëāmÿ[ðòñò]
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Courtyard

Opening the doors to the Gummi Hanger, you will end up in a beautiful courtyard, the queen's favorite place. The hedges are shapped to look like the royal band, and there is a castle in the middle. If you follow the pathway, you will eventually come to a fork in the road, where you may go to the castle.

Moderator: &&Ðяëāmÿ[ðòñò]
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Colonnade

A large hallway with a beautiful red carpet, lined with a thick golden trim. The walls are white and the pillars have small mickey mouse heads on them. This hall way goes to two important parts of the castle, so please dont be rude and keep it clean. But maybe you should leave that to the brooms.

Moderator: &&Ðяëāmÿ[ðòñò]
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Library

The library holds many of the kings adventures and tales, even his history. There is a save point and though there are no Heartless, if you need a rest, the queen would be happy to let you use it. Lined against the wall is pictures of the king in many different outfits and Pluto's bed is also present here.

Moderator: &&Ðяëāmÿ[ðòñò]
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Audiance Chamber

A large room with a small door made large, this is also the king's throne room. Two statues watch over it like guards and seem to be Donald and Goofy. The floor is made out of a pearly marble and the same red and golden carpert goes from the door way to the throne. Under on of the armrest on the throne is a small red button. Hm ... What does this button do?!

Moderator: &&Ðяëāmÿ[ðòñò]
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The Hall of the Cornerstone

An even larger room hidden underneath the king's throne. There is a save point, so heal up. A large stone called the Cornerstone of Light is what keeps the world safe from Heartless, even though it was nearly used once for Malifecent's selfish being. There is also a large silver door, what could be behind it, if there is no door on the other side?

Moderator: &&Ðяëāmÿ[ðòñò]
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Timeless River
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Cornerstone Hill

A huge hill in the olden times, in the middle of this hill is the Cornerstone of Light. There is a moogle shop and a save point. There are three path ways, wonder were they will lead.

Moderator: &&Ðяëāmÿ[ðòñò]
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Pier

A medium sized clearing with a few trees here and there. The first road at the Cornerstone Hill will lead you here. Over by the river is a small dock, with a boat ticket booth and Pete's very own steamboat.

Moderator: &&Ðяëāmÿ[ðòñò]
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Waterway

A small pathway with nothing special, the river has a very tall bridge over hanging it for those who want to get across. There is a windmill over by the path to the Pier and there are also three roads. One leads to the Wharf, while the other two lead to the Cornerstone Hill and the Pier.

Moderator: &&Ðяëāmÿ[ðòñò]
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Wharf

A small, although not enclosed space that has a boating house, a gift shop, and a blacksmith place. There is a small platform dock, unlike the one in the Pier, and it has steps instead. This is the last area that the path from the Cornerstone Hill leads to.

Moderator: &&Ðяëāmÿ[ðòñò]
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Building Site

Construction seems to be going on here. This is not only a building site, but a battle feild as well. As Heartless go about trying to collect hearts, they also try to destroy places like the town. If your fighting than don't let the cords and ropes snap. You will fall to the ground with barely any life. Watch out for the Hammer Frame Heartless, as they will break the cords if they pound on the floor hard enough.

Moderator: &&Ðяëāmÿ[ðòñò]
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Lilliput

A small and quiet town, when I say small, I'm not kidding. You seem to have grown larger here, so you may want to be carefull not to step on any houses. Make sure that you defeat the Heartless before they destroy the town or your toast.

Moderator: &&Ðяëāmÿ[ðòñò]
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Scene of the Fire

A very large building that seems to have caught on fire, small balls of flames will try to set it on fire even more. Beware of the Heartless and try to keep them from making things worse than it already is. Hot Rod's are an odd Heartless, and though they take the shape of a helpfull car, they are no where near friendly.

Moderator: &&Ðяëāmÿ[ðòñò]
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Mickey's House

Before King Mickey was living in the castle, he lived like every one else did in a normal home. A moose head hanging on the ceiling and a black portal trying to suck everything up, it seems pretty normal. But that black portal doesn't. Be carefull and keep your eye out on that portal, cause it will come back once you have made it shrink.

Moderator: &&Ðяëāmÿ[ðòñò]
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Port Royal
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Rampart


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Town


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Harbor


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The Black Pearl
(1 sub-board)


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Isla de Muerta
(4 sub-boards)


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Ship Graveyard
(3 sub-boards)


Moderator: &&Ðяëāmÿ[ðòñò]
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Halloween Town
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Dr. Finkelstein's Lab

A small and cramped lab, it is owned by the smart professor named Dr. Finkelstein. There is a small desk up against a wall and a large table that he uses for his experiments and such. There is also a save point so feel free to heal at any time.

Moderator: &&Ðяëāmÿ[ðòñò]
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Halloween Town Square

A large clearing with a fountain that will spit out green water at you. Be careful when walking through here as many hearless will come here. Dont go under the guillotine, as it will fall as soon as you get close to it. Has anyone ever escaped it once it falls? Well, you might want to try it out and see, but I wouldn't do it if I were you.

Moderator: &&Ðяëāmÿ[ðòñò]
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Graveyard

The graveyard has changed alot since the first time that sora and the gang had come here. There are not that many tomb stones here and now pillars will fall on you if you get to close. Going strait and turning to the gate at the right, the path will take you to the Curly Hill, while the strait path will take you strait to the Hinterlands.

Moderator: &&Ðяëāmÿ[ðòñò]
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Curly Hill
(1 sub-board)

Curly Hill really is a curly hill, or at least it looks like a tree branched that curled up. By activating a small tombstone next to the hill, the curled hill will unravel itself and lead as a pathway to Oogie Boogies mansion. Be carefull when entering, as the Boogie man does exsist and is not friendly.

Moderator: &&Ðяëāmÿ[ðòñò]
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Hinterlands

A small forest, in the middle are a bunch of trees forming a small circle. But these are not ordinary trees. They have special doors on them that will lead to other worlds that respresent holidays, such as Easter or Christmas, which is excactly what the first tree is.

Moderator: &&Ðяëāmÿ[ðòñò]
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Yuletide Hills

A large hill with a snowy disposition. There is a moogle shop and a save point so feel free to heal. From the tall hill, you can see a great view of the town below. The tree in the center has a door that will take you back to Halloween Town.

Moderator: &&Ðяëāmÿ[ðòñò]
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Candy Cane Lane

A small town that is taken by the heartless as well. In the middle, there is a small carasel that you can use to destroy the heartless with, or at least hurt them alot. Just make sure that the heartless hasn't spun it on you first, as it will not feel so good.

Moderator: &&Ðяëāmÿ[ðòñò]
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Christmas Tree Plaza

Beyond the large green doors next to Santa's house, there is a large clearing with a giant christmas tree in the middle, surrounded by other christmas trees. Heartless dare not attack here, as it is bright and wide open as well.

Moderator: &&Ðяëāmÿ[ðòñò]
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Santa's House

A small and cute little house on the inside anyways. On the outside, the house is large thanks to the help of the toy factory. Santa sits in the chair close to the table where he often checks his list of good boys and girls.

Moderator: &&Ðяëāmÿ[ðòñò]
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Toy Factory: Shipping and Recieving

One of the largest rooms in the house, this is were the elves work on putting the presents into Santa's sled. Sora and friends previous battle between Oogie Boogie was in this room where the three blue squars are. The elves are friendly but don't bother them as they are going to be very, very busy.

Moderator: &&Ðяëāmÿ[ðòñò]
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Toy Factory: The Wrapping Room

A room in Santa's house, it is a bit smaller than the Shipping and Receiving room. Boxes lay scatered around all over the floor and a machine is used to make wrapping presents a bit easier. Be careful though, as Shock, Lock, and Barrel will come in out of no where and try to ruin things, including the boxes.

Moderator: &&Ðяëāmÿ[ðòñò]
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Space Paranoids
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Pit Cell


Moderator: &&Ðяëāmÿ[ðòñò]
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Light Cycle Games


Moderator: &&Ðяëāmÿ[ðòñò]
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Canyon


Moderator: &&Ðяëāmÿ[ðòñò]
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Dataspace


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I/O Tower Hallway


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I/O Tower: Communications Room


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Simulation Hanger


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Solar Sailor Simulation


Moderator: &&Ðяëāmÿ[ðòñò]
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Central Computer Mesa


Moderator: &&Ðяëāmÿ[ðòñò]
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Central Computer Core


Moderator: &&Ðяëāmÿ[ðòñò]
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The World That Never Was
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Alley to Between

A dark alley way, no heartless seem to come here. Though it is dark and gloomy, it seems to not appease the Heartless one bit. There is a save point that you may use to heal yourself and it is free to use. There is a portal that will lead you to the alternate Twilight Town called ___ and ___.

Moderator: &&Ðяëāmÿ[ðòñò]
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Fragment Crossing

Exiting the alley way, there is a large area with a path that leads to another large area. This place is a bit brighter than the alley way, though it is still dull. Many heartless come here, but only the shadows and neoshadows. So be carefull and make sure you have plenty of high potions, as the number of them is not the only thing that is high.

Moderator: &&Ðяëāmÿ[ðòñò]
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Memory's Skyscrapper

A large area with a tall skyscrapper that stands tall and watched over the city, kinda like the Train Station Tower in Twilight Town. As the area becomes slightly brighter, you may notice that the homes are made out of cardboard and there is no living organism here, save for the Heartless, but they're not really alive now are they. Keep a weather eye out for more Heartless as they grow even larger in wide spaces.

Moderator: &&Ðяëāmÿ[ðòñò]
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The Brink of Despair

Past the skyscrapper is a small yet wide area where a synthenizing moolge and a save point can be found. A save point can heal you whenever you come here and the synthenize shop can give you items and you can trade in rare stones and such to create things. Past these two spots though, not to far away, is a green bridge that conects with Organization XIII's strong hold.

Moderator: &&Ðяëāmÿ[ðòñò]
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Nothing's Call

A white room, such as the others in this castle, it cast long shadows against its wall and makes the room look gray and white. The floor is made of ramps that keep going up and has some gray and white squars along it as a desing. There are small pillars and Nobodies are most present here, mainly Snipers and Sorcerers.

Moderator: &&Ðяëāmÿ[ðòñò]
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Crooked Ascesion

An elevator that goes from Nothing's Call to Twilight's Veiw. When you step into it, the walls will glow for a couple seconds for a bit and do it one more time before reaching you floor. Depart from Nothing's Call to go up and depart from Twilight's Veiw to go down. Two types of Heartless appear here, but are always with the same Nobodie, never the other. These two are the Dragoon's and the Samurai's.

Moderator: &&Ðяëāmÿ[ðòñò]
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Twilight's Veiw

Four flights of stairs, this area is also safe from the Nobodies. There is a synthesis shop and a save point, so do not hesitate to stop by and take you time to heal up and create things. From the railings, you can catch a veiw of the sky from the far off windows, and some of the castle structure from the inside.

Moderator: &&Ðяëāmÿ[ðòñò]
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Hall of Empty Melodies

A large blue and white hall, Snipers are the only Nobodies that seem to enjoy it here. This area is huge and beyond it is a door to the next room in the castle. There is nothing really special about this room, yet this is where Sora fought hard against Xigbar.

Moderator: &&Ðяëāmÿ[ðòñò]
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Naught's Skyway

A large area favored by many Creepers, a couple Samurai's, and a few Berserker's, this spot has one flight of ramps for stairs. Be carefull here as there are more Creepers than Samurais and Berserkers combined.

Moderator: &&Ðяëāmÿ[ðòñò]
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Hall of Empty Melodies Balcony

The balcony for the Hall of Empty Melodies, this room is white rather than its first floor. There are a couple clear squars on the floor so that you can see out to the first floor. If you look from the railing, you can see through a large window, the night sky.

Moderator: &&Ðяëāmÿ[ðòñò]
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Proof of Existance

A large room full of identical shapped doors. This room is home to the Organization members, other than Xemnas, and their daily belongings. Each member has their own room and it is full of Dusk and the lower Nobodies that they control.

Moderator: &&Ðяëāmÿ[ðòñò]
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Naught's Approach

A seven shapped hall, this area is corrupted with Samurai's, Dancer's, and Berserkers, so beware if your not of the Organization. The exit up top has darkness flowing in, so please, watch your step and think twice before walking in.

Moderator: &&Ðяëāmÿ[ðòñò]
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Ruin and Creations Passage

A room that has darkness flowing in at the floor, do not be afriad to step onto the air by the glowing blue line. A platform that sparkles will appear underfoot, so you are far from harm. This room contains two types of Nobodies, Sorcerers and Snipers.

Moderator: &&Ðяëāmÿ[ðòñò]
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The Alter of Naught

Going up the stairs, you will come across a large circular room and a huge door. This door was given to Sora and friends by the heart of all worlds. There is also a save point so feel free to heal yourself if you would like.

Moderator: &&Ðяëāmÿ[ðòñò]
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Destiny Island


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Last Updated Topic: The Nobodies [ N/D ] by &&Ðяëāmÿ[ðòñò] (Aug 23, 2008, 10:34am)
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